Sunday, November 27, 2016
Rock, paper, scissors. The game we all know and love. The game we all grew up with. The game that is very much an analogy for educational technology plans.
Rock, paper, scissors isn’t a game. It’s a means to an end. The game isn’t the purpose, the game decides what comes next. No one plays the game to simply play the game, the game is usually played to decide an order for the bigger game; who goes first, who gets the better seat, all those important childhood decisions.
The other key point to the game is here. No one element; the rock, paper or scissors, is greater than all of them. Each is better than one other but none better than all, and most importantly they all need to be part of the game.
Technology Plan: Rock, Paper, Scissors